So by being clothed, you are making yourself open to grabs you will take damage from from the moment it connects to when you struggle free. But that same bar is also reduced when an enemy grabs you while clothed, and clothes break when the bar reaches zero. The buffer is reduced by being hit by enemy attacks, being raped, or magicking your clothes back into existence, and recharged by collecting orbs. You have 3 hitpoints which regenerate, and a buffer above that. The health mechanics are kinda broken, it can kinda be compared to Halo, but it doesn't really work in this context. Due to the map-screen its self more than anything (Shows only one floor at a time from an initially confusing perspective), navigating between objectives once a lot of the map had been unlocked did result in some frustration and tedium. While the map is more open and less-linear than XT, you still progress through plot, power and unlock different parts of the map in a linear fashion.
The enemies' attack patterns and properties made for some challenging gameplay, but you'd encounter 2 different enemy types at the same time at most. Compared to Xenotake, it was consistently atmospheric in the same way, but the raw gameplay is a lot more fun - you have to do more than just spam X when facing in the direction of the enemy. Also, the filename it’s a random generated number so it’s going to be disorganized and there’s a small chance every blue moon that screenshots will get overwritten if they happen to get the same number, will find a better way for next time.I also find this game disappointing. I don’t know if it’s possible to write files out the temp folder, I’ll read more about it but it’s not likely. (not sure if it’s actually too much better)įor now screenshots can only be saved to the temporary folder: (it’s the monolith thing near the end btw) most people missed it, heh.Īdded: Small window to attack/stun better while changing directions. (I don’t love this, it becomes so much easier is not funny)Īdded: Prompt to let you know when to upgrade. Added prompts to points where jump is necessary.v1.07Īdded a few missing elements to the the galleryįixed menu issues caused by previous additionsv1.06Īdded Ghostly Prison to the Gallery (available after finishing the game)Īdded Skip Area to the Gallery (available after finishing the game)Īdded a shortcut to the Base Level floor to improve backtracking near the end of the game.Īdded the position of the Eye Walls to the map.įixed a glitch where enemies very rarely duplicated when ending a struggle sequence.įixed an error caused sometimes when absorbing the attack orb at the second boss fight.įixed a glitch that caused animations to stop looping in the Sprite Gallery.įixed a critical error where the map would reset and be unavailable to be viewed from that point forward.įixed a problem where the map desyncs and starts showing the wrong floor when you open it.v0.0.1įixed: Jumping out the game while changing screens.įixed: Getting stuck on walls when shaking off enemies.įixed: Enemies getting stuck on walls or getting thrown out of the screen near borders.įixed: The super wall ghost room bug after going out and back to it.įixed: Statue room being blocked off after getting a game over on it before getting the wings.įixed: Game over on test room will now kick you to the main menu, would have been better to stop game over from happening there instead, right? Whatever.Īdded: Invincibility time to avoid stunlock.
#Vosmug ghost hunter vena plus#
Extra difficulty mode selectable after beating the game, available when starting a new game and not from the options, almost like a new game plus but not really, let me know if you think more could be added to it (within reason of course).Fixed a bug where sometimes the map still wouldn’t align with the current floor. Added an option for custom script translations tho it seems unnecessary at this point the main reason is because the file system is different in GM studio 2 making it easy, and someone had a Spanish translation in the works for a while now and I wanted to include it, I decided to instead of baking it in, I just added the option for external implementation since it’s so much easier now on another note, there is a Spanish translation floating around for the previous version, don’t know how they did it. Updated intro and ending images, I’m still not entirely happy about them, mainly the ending ones, you can still select the old ones in the options if you want. Control a group of female ghost hunters in their erotic adventures in not being afraid of no ghosts.ĢDCG, 2D game, Anal sex, Animated, Creampie, Female protagonist, Groping, Masturbation, Paranormal, Platformer, Rape, Tentacles, Vaginal sex, Multiple protagonist, Monster